AI Insights · Timothy · April 2023
Top 5 Superhero Games on Android in Latin America, Q1 2023
In the first quarter of 2023, the top 5 superhero games on Android in Latin America showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
In the first quarter of 2023, the top 5 superhero games on the Android platform in Latin America demonstrated diverse trends in downloads, revenue, and active users. Below, we delve into the performance of each game, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue start at around $120K in late December, gradually decreasing to approximately $36K by the end of March. Weekly downloads showed a steady decline from 28K to around 21K within the quarter. The game’s weekly active users also exhibited a downward trend, beginning at 120K and ending the quarter at roughly 104K.
Epic Heroes by Dinosaur-Games experienced fluctuations in weekly revenue, starting at nearly $49K at the end of December and dropping to about $28K by the end of March. Downloads showed a sharp decline from 82K to a mere 2.5K over the quarter. Active users also decreased significantly from 365K to approximately 236K.
MARVEL Future Fight by Netmarble had a relatively stable performance, with weekly revenue fluctuating between $13K and $34K. Downloads peaked at 48K in late February but settled at around 23K by the end of March. Active users remained fairly constant, starting at 307K and ending at approximately 277K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a notable decrease in weekly revenue from $45K to about $7.6K over the quarter. Downloads peaked mid-March at 236K but dropped to around 75K by the end of the month. Active users similarly peaked at 391K mid-March, falling to 315K by the end of March.
MARVEL Strike Force: Squad RPG by Scopely saw its weekly revenue remain relatively low, ranging from approximately $5.3K to $11K throughout the quarter. Downloads were more stable, peaking at 22K in early March and ending around 11K. Active users also showed stability, starting at 28K and finishing the quarter at roughly 29K.
These insights reveal how each game performed differently in terms of engagement and monetization. For more detailed data and analysis, visit Sensor Tower.